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Pizza Spiel We have other games that don't require Flash. Here's a few of them. VideoUnendlich Oliven Bug - Cooking Simulator - Pizza DLC
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NAO GOSTEI in CHEGUEI NO NIVEL DEZ FIQUEM UM DIA NESTE JOGO ATENTAR PASSAR O 10 E NAO GOSTEI QUE SEM GRACA.
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PLAY NOW. We have other games that don't require Flash. Here's a few of them. We think that the idea of using paper pizza is great — everybody loves pizza, and everyone knows how a pizza is made at least in general terms.
If you want to understand what Kanban is and practice some Lean concepts in a safe environment outside of your daily work, then the Kanban Pizza Game is for you!
We start our Kanban trainings with this game, in order to introduce the whole method and its principles and practices in one tight package.
Software development teams and process development teams use this game to get acquainted with Kanban. The game has been designed for a half-day workshop.
Two hours is enough to cover the theory adequately and allow for reflecting and summarizing. Each team gets paper of different colors, scissors and other materials the full list of materials is at the bottom of this page.
They will cut, shape and tape these together to form pizza slices according to the given recipe. Kanban always starts where you are, from an existing process.
At the start of the game, we let the teams get to grips with the paper pieces and constraints by building as many pizza slices Hawaiian as possible.
Present a ready-made slice of Hawaiian pizza to the teams and explain what goes into the pizza: a slice of pizza base paper triangle , tomato sauce red marker , three slices of ham pink Post-Its and three slices of pineapple yellow Post-Its.
The tomato sauce covers the pizza bottom nicely and the toppings are carefully cut and distributed evenly across the pizza.
Show the oven plate and explain how it works. There can be a maximum of three pizza slices in the oven at one time.
Cooking time is at least 30 seconds. No adding or removing of slices while baking! Then ask the teams to produce as many pizzas as they can while trying to avoid waste i.
Next, explain the scoring system and let each team calculate their score. Collect the scores and write them down in a matrix teams vs.
At this point, you can also ask the teams to pick names for their pizzerias. Ask the teams to visualize the workflow and make the process explicit by introducing storage for production materials pizza bottoms, slices of ham, etc.
The teams can use the materials at hand, e. Ask the teams to limit their work in progress. Did they have materials piling up and becoming waste at the end of the round?
What would be a sensible WIP limit for that step and for the other steps? How about pizza quality? Did the teams cut corners perhaps literally? Pizza bottoms should be the same size and well covered with tomato sauce, and the toppings should be nicely cut and distributed evenly.
Ask each team to bring forward their best pizza s. Then ask the room to choose the most beautiful specimen. Now run a new one round with your newly established Kanban system.
At the end of the round run a debrief and count the points. When you have presented the extensions to the game and answered any questions the teams may have, allow the teams five minutes to discuss and extend their system to account for Pizza Rucola and the orders.
Allow the teams some minutes to discuss and improve their system. Tell them to play around with the workflow and try different WIP limits.
Ask the teams to look back on the game, draw the flow on a flipchart or whiteboard including WIP limits and make it look nice using paper materials and pizzas produced during the game.
With the physical production of the Pizza, the workflow is always present, and by drawing the workflow we create a model that we can use for reflecting on the current process.
Remember: all models are wrong, but some are useful. The workflow is a simplification and can never match reality perfectly, but it allows us to study and understand our work.
Note that the workflow can be represented in multiple ways. The fact that some pizzas go into the oven with toppings and some without can be described using tags, swimlanes, non-linear workflows, directed networks, cadences alternating between Hawaii and rucola in the oven or a number of other methods.
Over the course of the game, each team created a workflow that made sense in their own context of people, resources and bottlenecks.
Throughout the game, the built-in bottlenecks caused queues to pile up. This is intentional. During the game, the teams introduced limits on the work in progress WIP to make sure that they produce the right things and to avoid losing points for unused materials.